![]() ![]() You are actually better served, by increasing the size of your source sprites, & then making minor modifications to sharpen their edges, & provide greater detail, based on your now increased number of pixels to work with. Setting aside, the profoundly stupid idea that reducing an image size, until you are forcing the same number of pixels into a frame 20% of original source's size, will result in a better quality image than even a 100% size increase from original source. Thereby destroying those details & creating a pixelated image. Yours doesnt seem to have a lot of detail (at least not as much as the RTP sprites), so you might be able to resize them, then create a second layer and redraw them to get the same shape and colours but crisper lines. The pixelation you are complaining about from enlarging an image, will still occur if you reduce the image in size especially in the dimensions that you are talking about.īecause, as you reduce the image from an ever larger source, you are compressing an ever increasing number of pixels into the same space. Resizing to increase the size is unfortunately going to make your sprites look blurry. But now, Im trying to use the MVs styled graphics, and this character doesnt look good with the larger pixels, so Im searching for someone to redraw it using the MVs 48x48 frame style. Originally posted by dartusf:no.If i take a little sprites ( 48x48) and i resize it to (96x96) i lose quality cause it will be like if i zoom it and see all the pixel.And if i take a sprites like ( 480x480) and i resize it to (96x96) it wont look like its zoom and full pixel. However, since its for VX Ace, I had to resize each frame from 32x32px to 48x48 for MV, by using the basic GIMP resize tool. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |